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Early 3D Sewers
One day at 3am, I decided to teach myself how to 3D model by modeling a sewer systems. This is what I came up with. I think it's fine but DAMN it's rough.
Tri count is at 2,164 (Unoptimized!)
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Pig Capsule
An original design created by a good friend, I decided to model it as a test for non-environment modeling.
Tri count is at 700 (Unoptimized!)
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Abandoned Apartments
An apartment map meant to connect with the previously shown sewer map. This map is missing props, but has gone through thorough optimization.
Tri count is at 576 (Optimized!), the original unoptimized map was 1,593 tris.
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House Exterior
An environment based on a screenshot from the early 2000s. I made the original environment n' props, and my friend Justin cleaned it up and
made the big house. This was made more fun in an attempt to almost "expand" something that is only seen from one angle
Tri count is at 819 (Optimized!)
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Sheriff's Office
A rustic sheriff's office and a single jailcell, based on an original layout designed by my friend. Still early in the modeling stage.
Tri count is at 558 (Unoptimized!)
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Cavern
A cave environment based on old school RPGs, modeled in low-poly 3D. I referenced multiple references from 80s works.
Tri count is at 2,240 (Unoptimized!)
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